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    Attaching a pre made model to a plane

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    • C
      child-rice last edited by child-rice

      Hello,

      I'm trying to attach this grass model to a circular plane so it extends off into the distance.

      • How would you go about attaching it to the plane and multiplying it without scaling the texture up?
      • Is there a way to texturize the grass so it gets darker as it goes off into the distance?

      Thank you!

      Grass-Image.png

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi child-rice,

        To use a complete model and a massive distribution, it would be best to use a MoGraph Cloner, Grid mode, Form> Cylinder.

        A demo is attached
        https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240619_CV4_2024_drs_24_RSgr_01.c4d.zip

        Typically, with distance, things get less saturated and brighter (Sfumato)
        However, the darker can be achieved by multiplying the distance (State Node) by the Color.

        Example
        CV4_2024_drs_24_RSdd_01.c4d

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • C
          child-rice @Dr. Sassi last edited by

          @Dr-Sassi Thank you! These files are exactly what I needed.

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          • Dr. Sassi
            Dr. Sassi last edited by

            Great that this works for you, child-rice.

            Thank you very much for the reply.

            My best wishes for your project

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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