procedural fruit shader
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 hi, Im exploring redshift shader nodes, I was looking for a texture that can make sort of ¨spots¨ mapped in a circular way. I tryied with distorted node but couldn't find a way.  for example, if I wanna recreate the greener parts of inside this kiwi.. how should I do it?  so far I've got this.. but I want to insert drops in each tile of the radial tile texture. thanks!! 
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 Hi Sofi Tau, Spots in a circular way. Would that help to get closer?  Perhaps explore the Tile Shader> U Scale, for less stretched and more round shapes. The UV Project Node, U Angle to adjust the amount. My best wishes for your project. 
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 @Dr-Sassi excelent! Uv protection! thaks a lot Dr Sassi, do you know where I can find this tipe of knowledge in cineversity, maxon tutorials or any particular course?? I adjunt a picture of how is my kiwi going so far!  
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 Hi Sofi Tau, Thank you so much. I didn't know that before you asked. I explored a few options and shared them. I know your target is shader exploration and not texturing with images, correct? Not to my knowledge, but what I could suggest would be this two-part show 
 https://www.youtube.com/watch?v=G1QAN4Ewe_Y
 https://www.youtube.com/watch?v=FVDxUtt-B4QI hope it shows some ways, even though I think the central part in these two shows was perception training, which you obviously do not need  I have done this for both timestamps, so it is perhaps easier to search if something interests you. I hope you enjoy it as brainstorming. Cheers If you have other questions 
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 P.S.: I couldn't resist.   Just a little bit Noise (Ramp). No idea if that fits to your target. 
