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    • Pitchi
      Pitchi last edited by

      Hi ! 🙂

      Can we link a Maxon noise in the Texture channel of light to create fake water caustics with Redshift?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Pitchi,

        Here is a quick example:

        CV4_2024_drs_24_RScau_01.c4d

        I placed longer numbers into the file (o.4545 instead of .4), so you can see quicker where things have changed.

        Screenshot 2024-07-23 at 12.01.49 PM.jpg

        Is this working for you?

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Pitchi
          Pitchi last edited by

          Hi 🙂 Thanks
          I mean, it's possible to add a noise into a Light? in a light we can add a image or images sequences, but can we project a Maxon Noise directly?

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Thanks for clearing that, Pitchi.

            Noise, while procedural and 3D, needs a surface to define the values. Light doesn't have it by default.

            But it is easy to provide that, have a look:

            CV4_2024_drs_24_RSca_11.c4d
            Screenshot 2024-07-23 at 2.19.37 PM.jpg

            (Of course, the "shadow wouldn't" be that sharp, as the water refracts it wildly. It is better to do it with more lights and, for the Noise, different seeds while scaling them up so the density stays the same.)

            Is that better?

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • Pitchi
              Pitchi last edited by

              Yes it's good ! i have done some test with also a transparent texture with noise on a plane but a sphere is good idea too 🙂

              I have a big last question, i don't if it's possible. I have the light who project "caustics" on the ground BUT i want that the lighing is visible only under water or on a specific area. I create 2 versions, A and B to see what i want. It's possible to create a volume or area where all objects inside are lit and alls object outside are not?

              caustics question.c4d

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              • Pitchi
                Pitchi last edited by

                i think i found the solution, i use an instance of the floor, then up it with a Displacer and use a ramp mask the part above the water

                caustics-question.c4d

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  Hi Pitchi,

                  Thanks for the files.

                  If that works for your needs, great!

                  I explored it this morning, but the Ray Switch is not working inside a light setup, it might be helpful with texture/shader-based solutions

                  Using two light sources (Same settings) but working with the Project (Tab) Exclude /Include requires two models and might create more difficulties than help.

                  Let me know if there is anything else I can look into for this project.

                  My best wishes for the project

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • Pitchi
                    Pitchi last edited by

                    what I did works well, thank you very much for your time! 🙂

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      … and it looks great, Pitchi!

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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