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Constraint Aim - with restricted movement?

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  • H
    history-growth last edited by Jul 26, 2024, 7:48 PM

    Hi everyone,

    what would be a good way to restrict the movement of the Constraint Aim? What I am trying to achieve is an object looking at another object (with Aim) but restrict the movement to only a certain degree of movement.
    My idea was to use Xpresso Range Mapper and drive the values from itself but I can't get the logic to work. I'm guessing it's due to the order of execution.

    Any ideas?

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    • H
      history-growth last edited by Jul 26, 2024, 8:16 PM

      The Protection Tag sort of does the job but limits the incoming values as well. The best scenario would be to do this but with a broader incoming range.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi Jul 27, 2024, 2:00 AM Jul 26, 2024, 10:07 PM

        Hi history-growth,

        I'm sure you are instantly familiar with this setup when you take a quick look at it.

        Here is an example.
        CV4_2024_drs_24_XPrr_01.c4d

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • H
          history-growth last edited by Jul 27, 2024, 7:24 AM

          Dr. Sassi! Thank you - this is sort of exactly how I first thought of settings this up. The one thing I did not do is keeping the rotation value in a separate null and transferring it via xPresso Range Mapper to the object.

          I believe this will make my scene work - thank you so much.

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          • Dr. Sassi
            Dr. Sassi last edited by Jul 27, 2024, 4:47 PM

            Hi history-growth,

            I'm glad it works for your needs.

            My best wishes for your project.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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