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    Constraint Aim - with restricted movement?

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    • H
      history-growth last edited by

      Hi everyone,

      what would be a good way to restrict the movement of the Constraint Aim? What I am trying to achieve is an object looking at another object (with Aim) but restrict the movement to only a certain degree of movement.
      My idea was to use Xpresso Range Mapper and drive the values from itself but I can't get the logic to work. I'm guessing it's due to the order of execution.

      Any ideas?

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      • H
        history-growth last edited by

        The Protection Tag sort of does the job but limits the incoming values as well. The best scenario would be to do this but with a broader incoming range.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi history-growth,

          I'm sure you are instantly familiar with this setup when you take a quick look at it.

          Here is an example.
          CV4_2024_drs_24_XPrr_01.c4d

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • H
            history-growth last edited by

            Dr. Sassi! Thank you - this is sort of exactly how I first thought of settings this up. The one thing I did not do is keeping the rotation value in a separate null and transferring it via xPresso Range Mapper to the object.

            I believe this will make my scene work - thank you so much.

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            • Dr. Sassi
              Dr. Sassi last edited by

              Hi history-growth,

              I'm glad it works for your needs.

              My best wishes for your project.

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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