volume render issues
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Hi ! in my project i rendering some explosions with VBD sequence, but the second explosion have glitch and flahes. that happen when there multiple volume on the screen, when i have just one explosion there are no problem.
Where does this problem come from?https://we.tl/t-mpfWBcI4dV
thanks
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Hi Pitchi,
The product is not battle-tested.
If it is based on Multiple volumes, and each sequence has unique names, then it is a case for the tech support.
https://www.maxon.net/en/support-centerSeriously, the video shows that things are weird in the second five. Yes, that is the blurry term I would use here, as I can't tell from a video what the setup is.
This effect reminds me of Timing issues when the time goes beyond 100% (overshoot) while the keyframes might show 0%-100%
But that would require two Volume loaders, as the red part stays.Without the file here, I can see that would be problematic. I can only guess this is not the best way to solve a problem.
Have you retimed Pyro?
The explosion on the right seems to come closer to the middle. Is this moving?But perhaps that is already a start.
Besides that, the vdb file for the problem frame[s], is it rendering found when placed into a new scene?
Sorry if that is not helping.
Cheers
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Thanks you, yes with just a video it's complicated, i asked me if somebody have already seen this type of visuel issue.
I think i solved it, i things. I had one volume texture for the 4 explosions, i created one for each. And i thinks it work now
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Sounds great that it works, Pitchi.
Yes, the full setup would allow me to look into it. Sometimes, that is sadly not a given.
Thanks for your patience
My best wishes for your project!