Sweep Nurbs Offset
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Hello!
Is there a way to Offset a SweepNurb, like a TrimPath in AfterEffects? (without using the spline wrap)
The exact problem:
I want to divide a SweepNurb into multiple Segments, connecting the the end of a segment, to the start of the next one, via expresso. In that way i can control the length of them quite easily, with just one controller. But i also want them to move along a closed path for more than 1 revolution. And SweepNurbs don't have the Offset option.Is there a capsule ore some other hint, that can help me?
THX
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Hi regret-fix,
Please have a look here. Is this close to where you would like to go?
You find those in the Asset Library
Cheers
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P.S.: Perhaps this is more interesting to look at
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I know it is a late response, but
WOW...THX Dr. Sassi!Didn't know this capsule exists!
Thank you! -
I'm glad this works for you, Radiometric, thank you very much for the reply.
Enjoy your project!