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Change Joint rotation on a skinned mesh

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  • S
    simple-life last edited by Oct 28, 2024, 8:54 AM

    Hey everyone,

    I'm currently working on the rigging / skinning of a character.
    I've made a mistake on some joint rotation and didn't notice before working on the skinning.

    Is there a way to fix the joint rotation after the skinning process without breaking my character?

    Thanks for your time and help

    Alex

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Oct 28, 2024, 3:45 PM Oct 28, 2024, 3:45 PM

      Hi Alex,

      Save the scene, preferably with a new version number.

      Take your character to the Bind Pose (Weight Tag> Attribute Manager). Use the twirl-down triangle, then click)

      Switch the Skin object off.

      Set your Joint(s) as you need it 9

      Set new Binding pose (Weight Tag> Attribute Manager). Use the twirl-down triangle, then click)

      Switch the Skin Object on.
      .

      Typically, I encourage to explore this first on a simple setup, a cylinder with a few joints

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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