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    Change Joint rotation on a skinned mesh

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    • S
      simple-life last edited by

      Hey everyone,

      I'm currently working on the rigging / skinning of a character.
      I've made a mistake on some joint rotation and didn't notice before working on the skinning.

      Is there a way to fix the joint rotation after the skinning process without breaking my character?

      Thanks for your time and help

      Alex

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Alex,

        Save the scene, preferably with a new version number.

        Take your character to the Bind Pose (Weight Tag> Attribute Manager). Use the twirl-down triangle, then click)

        Switch the Skin object off.

        Set your Joint(s) as you need it 9

        Set new Binding pose (Weight Tag> Attribute Manager). Use the twirl-down triangle, then click)

        Switch the Skin Object on.
        .

        Typically, I encourage to explore this first on a simple setup, a cylinder with a few joints

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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