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PolyEX Unexpected behavior

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  • M
    Mark last edited by Dr. Sassi Nov 1, 2024, 4:48 AM Oct 31, 2024, 6:02 PM

    I have a disk with a Field controlling an effector to wipe on an animated Poly rotation effect to make the polys move, this works fine in the viewport but when I render it the polys only move while the field is animating on or off, while it is holding the Polys stop moving.

    Dr. Sassi please help!
    I have attached a link to the project and the materials used.
    https://mab.to/t/kkFSlLE0Hwv/us3

    Thank you!

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Nov 5, 2024, 9:47 PM Nov 1, 2024, 4:16 AM

      Hi Mark,

      Would you mind uploading the file here: (this is set up for you and this thread.)

      --upload removed--

      Please note that I do not use anything other than Dropbox, Wetransfer, Google, Apple, or Adobe cloud services for security reasons. Thanks for understanding.

      Please, no zip files. Sorry, for all of that.
      I'm happy to look into that.

      Here is a file how I understood your question. Please share what I miss.
      CV4_2025_drs_24_MGfx_01.c4d

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • M
        Mark last edited by Nov 5, 2024, 9:18 PM

        I just uploaded the files.

        I made a change, I was using Fields to control the PolyFX but have switched to using a Boole to reveal the layer with the PolyFX fixing the issue of the Polys moving at a greater speed while the field exposes the effect.

        But the Boole creates artifacts, as seen in the image included in the upload. using the Boole also flashes the PolyFX on and off in our project, This flashing does not happen in this small project, I have seen this before, it seems when you use a boole with an object that is in a null or has an effector it creates strange behavior.

        Thanks!

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Nov 5, 2024, 10:13 PM Nov 5, 2024, 10:09 PM

          Thanks for the file, Mark.

          Perhaps try this: Set the Torus (the "subtract" part of the Boole) to invisible for edit and render.

          Screenshot 2024-11-05 at 1.51.52 PM.jpg

          Is this working for you?

          If not, here is "Plan B": (no textures, please reconnect)
          CV4_2025_drs_24_MGgr_01.c4d

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • M
            Mark last edited by Nov 6, 2024, 6:02 PM

            Wow is it really that simple!??
            I will try it.
            Thank you!

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            • Dr. Sassi
              Dr. Sassi last edited by Nov 6, 2024, 6:33 PM

              Hi Mark,

              Let me know how it goes and what might need to be adjusted.

              I'm happy to look into it.

              Enjoy

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • M
                Mark last edited by Nov 11, 2024, 3:04 AM

                That was it! I thought the Boole was supposed to do the hiding of the object.

                Thank you

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                • Dr. Sassi
                  Dr. Sassi last edited by Nov 11, 2024, 6:25 AM

                  Hi Mark,

                  I'm glad you got what you need.

                  Thank you very much for the reply!

                  Enjoy your project.

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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