Thanks,
What you sent worked!
The only issue now is that we are rendering this out with an alpha channel, so I believe the issue is that C4D does not recognize the alpha because it is generated at the level of the material. So we are seeing all the particles when rendering with an alpha channel, dark particles mixed with the bright ones. We can work around this by using the Extract plugin in After Effects, but I am wondering if there is a way to get the alpha to respect the particles that are not being hidden by the noise in the material.