Thank you! It works perfectly.
Also, thanks for the information about the image size, it does help to know that they can be wider.
Latest posts made by Mark
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RE: Playing Cards From Asset Browser do not render correctly
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Playing Cards From Asset Browser do not render correctly
Hi Dr Sassi,
I am trying to use the Playing Cards from the asset browser and am having trouble. I think I understand how this is supposed to work, I can go into the material and activate the card I wish to show, So I set the count to 5 and select the cards to show in the materials "Multi Shader" it looks correct in the work window but when rendering for Redshift only the Joker is rendered on all 5 cards. Is there something I can do to get this to work? I am also adding a random effector.
[Screenshot 2025-01-13 at 9.04.51 AM.png](Image dimensions are too big)
Also, why is attaching an image so limited here? 500x500 is so small! Seems like it should be a file size limit, not a dimension limit.Thanks, Mark!
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RE: Cinema 4D and Mac Studio M1 Ultra Issues
I am getting out-of-memory errors constantly now. This happens when rendering, seems to happen at about 120 frames into the render revert time. Very frustrating. I think it is the FOG in the RS Environment I am using.
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RE: want to match the Redshift window to match the Redshift window
Thanks, Dr Sassi!
This helps a lot. I have a better understanding now of what we are seeing. I think we can get the look we want with your information and add noise to the sections that are not generating noise.
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RE: want to match the Redshift window to match the Redshift window
Thanks, Yes setting "Final Rendering" to progressive did most of it but I am still getting some sections without the noise but it is now the same in the Viewer and the output. I will try to figure it out and will possibly make a project to upload here.
Thanks
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want to match the Redshift window to match the Redshift window
I am working with someone who really likes the look of the noise in the RedShift window with low quality render. but when I output the image it is clean. it is like there is noise reduction being added but It is off in the redshift settings. Below are the same frame, the Redshift window fully rendered, and the picture viewer output.
I know I can add noise with a plugin but it does not look anything like the noise I get here.
Dr Sassi, do you know how I can get the look of the Redshift window in my output render?Thanks!
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RE: Making gravity negative
Thanks, I had the wrong tag on it! There are 2 Rigid body tags!!??? What the $&*@#^!! I used the one in the Bullet section! Why are there 2 tags with the same name, very confusing!
Thank you for the help, Dr Sassi!!!
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RE: Making gravity negative
Thanks, I had the wrong tag on it! There are 2 Rigid body tags!!??? What the $&*@#^!! I used the one in the Bullet section! Why are there 2 tags with the same name, very confusing!
Thank you for the help, Dr Sassi!!!
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Making gravity negative
I am sure I have done this before,
Place a rigid body tag on an object, go to Scene Settings, and set the gravity to negative and the object should float, correct? I can not get this to work even though I am seeing tutorials on YouTube showing it working. am I missing something? I am on a Mac with he latest C4D.Thanks, Mark
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RE: PolyEX Unexpected behavior
That was it! I thought the Boole was supposed to do the hiding of the object.
Thank you