I think I got it, i somehow found 3d Channel Extract plugin, this must be something new.
Thank you!
I think I got it, i somehow found 3d Channel Extract plugin, this must be something new.
Thank you!
Thank you for the video and project
I still can not get it to work. I followed the steps, even when back, and set up a scene just as you had it.
The only thing I see is different is when I set the levels in After Effects my histogram sliders move off-screen, and yours stay on. I am on a Mac, this could be why it is not working.
here is my After Effects file and C4d file along with the .EXR files https://we.tl/t-fHdaaSjlBt
yes, I should have uploaded a project!
Thank you for this!
This looks close but I am looking to make the cloned objects sit on the ground plane, like this only the cylinders sitting on the ground and tilting as in they are actually on the ground.
Thanks, Mark
I am trying to clone an object onto an uneven surface creating a grid with each cloned object sitting flat on the surface of the uneven object/Landscape so they are naturally leaning a bit in a random way but aligned in rows.
Researching this I think I need to clone onto the points of a plane that is projected onto the surface of my uneven object/Landscape. I see in this tutorial https://youtu.be/QVrHxcDC2uE?si=S1e_8js_V4v9QnvI
they do this but this Project Object command does not seem to be in C4d anymore.
I think I can also do this with a Spline but I am having trouble with this as well, I found the Project Mesh but it is very slow and seems to be causing my computer to run out of RAM, is thee a better way?
Thanks, Mark
@Dr-Sassi Thanks for the reply,
I am following a tutorial and it shows the depth field option in the Redshift Renderview window. But I do not see anything. When I render I get a .EXR but it seems to have no data.
Here is a stripped-down project I made to test.
Depth test.c4d
I am struggling to get a depth map render out from C4d. The goal is to be able to add fog in After Effects during compositing.
Rendering in RedShift I have enabled Depth in the AOV manager and selected Depth in the Redshift Renderview, but do not see a depth map? Attached is what I am seeing.
Any help would be appreciated.
[Screenshot 2024-02-05 at 3.07.32 PM.png](Image dimensions are too big)
I am linking the emitter position to a layer position but it drifts, To parent is a 2d layer and it looks like Particular is placing it in 3d space, how to I get it to set at 0 in Z, or is there another way? I don't want to create a null. I have hundreds of layers and don't want to have to double them all to get this to work.
Thanks, mark ![Screenshot 2024-01-15 at 9.34.49 PM.jpg](Image dimensions are too big)![Screenshot 2024-01-15 at 9.34.49 PM.jpg](Image dimensions are too big)
So I can run the server app from the master computer running C4d?