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unable to get motion blur on rope dynamics

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  • S
    signature-view last edited by Nov 3, 2024, 6:29 PM

    Thank you Dr. Sassi! I see that you cached the rope dynamics. I didn't think of that!

    Is there a way to get motion blur to render when putting the rope object inside a sweep? It seems as soon as I seep a circle across the rope I get the error "contains inconsistent topology. Disabling Deformation Blur". The end goal here is to sweep a number of circular objects using the pen tool along the length of the rope, so that one rope becomes many strands of different thickness. Eventually I'd like to texture this rope so that the ends are transparent and than ramp to opaque in the middle. However I noticed even when I use cylindrical mapping, the texture doesn't change. I'm guessing this is because of the same issue with the motion blur where it doesn't understand it's uv's?

    Thanks again for your quick reply!

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Nov 3, 2024, 7:49 PM Nov 3, 2024, 7:48 PM

      You're very welcome, signature-view,

      How about a Cylinder in a Splinewrap? It produces the same shape, has an easy option to change the UV (while the Cylinder is editable), and shows Motion Blur.

      Example:
      CV4_2025_drs_24_RSmb_01.c4d

      Frame 5
      Screenshot 2024-11-03 at 11.40.59 AM.jpg

      The sphere in the scene is my Motion Blur reference.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • S
        signature-view last edited by Nov 3, 2024, 10:30 PM

        That works quite well, but I think we're limited to wrapping just a single piece of geo around the spline. Is it possible to wrap a spline (in this example several complete circles) along a spline? I can't seem to get it to work.

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        • S
          signature-view last edited by Nov 3, 2024, 10:57 PM

          Ohh, I see I can use the cloner to wrap several cylinders along the spline!

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi Nov 3, 2024, 11:33 PM Nov 3, 2024, 11:32 PM

            Yes, signature-view, that is an option.

            Please explore this for your project.
            CV4_2025_drs_24_RSmb_11.c4d

            Screenshot 2024-11-03 at 3.32.31 PM.jpg

            Leave the adaptive intermediate points of the Spline off, as it changes the point amount and NO Caps with N-Gons.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • S
              signature-view last edited by Nov 5, 2024, 6:36 PM

              genius! I can't thank you enough Dr. Sassi! You are a wealth of knowledge!

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              • Dr. Sassi
                Dr. Sassi last edited by Nov 5, 2024, 6:46 PM

                You're very welcome, signature-view.

                Thank you very much for the kind feedback!

                Enjoy your project!

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • S
                  signature-view last edited by Nov 11, 2024, 12:11 AM

                  Hey Dr Sassi, I've encountered a strange problem with these splines in your setup where if I render an individual frame I see motion blur, but when I render a sequence of images there is no motion blur. I'm using red shift and have swapped between the progressive render and bucket and it seems to be the same with either method. Any ideas what might cause this?

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                  • S
                    signature-view last edited by Nov 11, 2024, 12:15 AM

                    Ah, it looks like it's related to the end growth of the sweep being animated from 0-100% over the first two frames. If I start the render after the first frame that it appears, the motion blur renders. If I start it 1 or 2 frames before, it turns motion blur off. How strange!

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                    • Dr. Sassi
                      Dr. Sassi last edited by Dr. Sassi Nov 11, 2024, 6:24 AM Nov 11, 2024, 6:24 AM

                      Thank you very much, signature-view.

                      What is the RS-Log telling you?

                      When you grow from 0% (Sweep), you start with zero points; anything else changes. Sometimes each frame. Motion Blur can't produce anything useful when the points change.

                      Please explore this file:

                      CV4_2025_drs_24_RSmb_13.c4d

                      Also, if you use the Connect object, if there is animation, the Weld option can sabotage the Motion blur, as it changes the point structure.

                      All the best

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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