Different noise seed per clone
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I have an object with a displacer as a child, and the object is then added to a cloner.
The displacement is the same for each clone because the noise seed is the same. How do I get a different noise seed for each clone?
https://www.icloud.com/iclouddrive/0755Z7ek258KXrdeQO5SvxEDQ#beams
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Hi smckenzie,
Thanks for the file.
Here is the simplest way, but if you need individual beams, Render or Multi Instances are not an option.
If you need a lot, how many, and do they move? When would a repetition be visible (Number of beams)
All the best