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    How do you rotate a flat gradient/ramp texture in Redshift?

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    • K
      key-direction last edited by

      Greetings
      I faced a seemingly simple task: rotate flat gradient/ramp to an arbitrary angle. And it turned out that it has no obvious solution.
      Please tell me how to do it. I know an alternative way, but I would like to know how the mechanism of procedural gradient rotation is implemented.
      Thank you very much.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi key-direction,

        There are two methods to do so. Both are in the file below.

        CV4_2025_drs_24_RSrg_01.c4d

        Screenshot 2024-11-26 at 8.38.42 PM.jpg

        The one with the XPresso style nodes is based on using a C4D Shader and adjusting the orientation with a slider.

        The newer nodes do not have an angle parameter; if one likes to rotate the Ramp, the UV polygons need a spin. Which means it works only with Polygon objects.

        However, the setup shows this is possible with several UV tags. However, if there are many Ramps on the object, they can also share one UV Tag, which keeps their rotation in sync.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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