Point Order Not Aligning on Spline After Applying Symmetry Object
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I'm using the pose morph tag to morph between two spline shapes, a circle and a noisy circle. The issue I'm running into is that I'm not allowed to set the first point or modify the point order on the noisy circle to ensure a smooth and uniform morph between splines. The noisy circle was generated using a symmetry object, which it seems has made a mess of the point order. How can I rectify this issue? CircleMorphTest1.c4d
I've attached the project for reference.
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Hi Gabe Gonzales,
Something is off with the file; was it over 1MB? I can't download it. So, did the Pose Morph work until you used the Symmetry tool?
(If you have Dropbox, Wetransfer, Google, Apple, or Adobe as cloud services, that would be great; please, no zip, rar, or tiny URLs, and just paste the link here. Sorry for the long instructions; I will not touch on other options.)
I can create an upload link if you have none of the options.
All the best
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Apologies for the bad file. I've linked to a wetransfer file. The pose morph works, but because the point order is jumbled, and I'm unable to reorder it, the animation is all over the place. I've since resolved the issue by making the Noisy Circle spline a child of a Connect Object and using Current State to Object. This seems to have reordered the points in a way that does not appear to inherit the point order from the original spline that was modified withe the Symmetry Object. Though this solution seems sufficient, if you have any additional insights on this issue please share. Having more than one way to solve a problem is often indispensable.
https://we.tl/t-xJZpsBlcPa -
Thank you very much, Gabe Gonzales,
The file was over 1MB, which led to an error. Default settings: nothing that I can change. Sorry.
Thank you for the file and the extra work.
The noise circle had 14392 points and eight (2x4) segments, while the Circle had 8001 points and one segment.
What means 2x4? The noise spline had each segment twice in it. Besides that, each segment's point order was either clockwise or counterclockwise, or we take the Circle like a clock.
The Point order can be reversed in the
Main Menu> Spline> Point Order> Reverse Sequence.
This will not work with mixed directions of segments in one Spline object. Explode, fix, and then Connect would be a workflow.Here is your file back.
https://projectfiles.maxon.net/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241212_CV4_2025_drs_24_CAsp_01.c4d.zipI suggest creating the base file for the Posemorph the same way as the next Pose object. This allows for a simple way to match.
Think of the point mode as an option to connect all POI IDs that match each other as the ideal setup.
All the best