Particle to Particle Collision
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I wanted to know with C4D 2025 is there a way of filling a object with particles and not having the particles intersect? I know I can use a cloner with dynamics cloned to the Particle Group but was curious if there is a way to natively have particles fill objects and not have them intersect or have multiple particle systems in the scene collide with each other.
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Hi nail-exchange,
This is not supported natively; it is more like you described it.
More about this here:
https://www.youtube.com/live/4BXPxcRwVBc?feature=shared&t=3467All the best
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Dr Sassi,
Thanks I guess that better suited for X-particles? -
Hi MP-3D,
If you have X-Particles, choose what fits your current task best.
X-Particles is, without a doubt, a great package. I have had it for many years, but in 2024, I didn't renew the maintenance, as pretty much no questions arrived here about it anymore. So, I'm sadly not up-to-date with it.
Enjoy