How to incorporate noise into a Fog Volume on a spline?
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Hi Dr Sassi,
We would like to get fog to swirl. We have tried using a spline with Volume Builder but can not seem to incorporate a noise to give it organic randomness.
Here is a link to the project, https://drive.google.com/file/d/1WKM7pz9hFsHSPOXrWQ1s-vms8iqUhkz8/view?usp=share_link
Please advise.
Thank you
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Hi Mark,
Thanks for the file and for using Google.
The needed setting is in the image, for the Shader Field. Otherwise, you only have a small "box".
Let me know if that works for you.
Enjoy your weekend
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Thank you, Dr Sassi!
Wondering if there is a way to have the fog extend outside the bounds of the spline so we don't see the hard edge of the shape?
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Hi Mark,
Lionel has share some ideas here, is that what you are looking for?
https://youtu.be/6YVd6edVxps?feature=shared&t=964
Have you tried (Volume-Fog> Spline> Inside Voxel Falloff
CV4_2025_drs_25_VOfn_02.c4dAll the best
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Thank you!
Do you know how long I have been searching for fog and cloud tutorials! I have been looking for info on this for probably 2 years, this is the best tutorial I have seen and never came up in my searches.
They need to add Fog and Cloud to the tutorial name or at least the keywords!You saved the day once again!
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Thank you very much, Mark.
Yes, this is a good idea to tag this in a better way.
My best wishes