Correct slider?
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Hello Dr.Sassi!
I'm trying to model a slider. See the scene enclosed. Right now the bottom is narrower than the top. And I'd like to add a curved start so it connects with the square more or less. The slider will be below a square hole in the floor (the square line). Appreciate your help!
Thanks!
Javier
Slider03.c4d -
Hi Javier,
Thanks for the file!
Please have a look here:
The Cloner> Reset Coordinates is off, so I can move the Splines to shape the form. The Cloner is set to Blend!The second is a sketch to showcase how to get the Rectangle covered, which could be shaped into a straight end if needed.
Let me know if that works for you.
Cheers
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Hi Dr.Sassi!
Thanks for the scene! Got one question; see the scene that fit's what I'm looking for enclosed. How can I make the loft be equal top to bottom? If you see the cubes added, the top is wider than the bottom.
SliderReview.c4d -
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Hi! I was trying with the Helix and found now a better way! Last night couldn't! See attached. Now trying to adjust the start & end openings.Maybe is better to use your option. Thanks!
HelixSlider02.c4d -
Hi Javier,
Thanks for the files!
Here is your file 02 back, I added a Rail spline and used the from the Sweep the Object>Details, Rotation and Scale adjustments.
I was under the impression that you wanted to end in a rectangle shape, hence my setup of the Cloner.If you need adjustments, use the Helix.main
I adjusted as well the interpolation and from the helix the subdivision points, to get a more efficient mesh.
My best wishes for your project
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I'm using now the Loft with several curves in a separate piece on top. I think I can manage. Thanks anyway for your help! By the way, there are too many modelling tutorials. Any suggestions? Javier
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Thanks for answering your own question, Javier.
Good modeling tutorials are the ones that explain a tool and then show a wide variety of options with it.
Messing around with the given things is surely a long-term advantage, As it fills your library of options.
I had a head start as one of my first educations was to be a Technical-Draftsman. Which certainly pushed modeling later on in 3D a lot. Some might tell you to brush up on math. It is, in other words, a mixed bag. It's hard to generalize or bottle up in a one-size-fits-all manner. I wish I could!
In my first hands-on classes two decades ago, I asked people to find as many ways to create a cube or a sphere with all the things available. I think since then we have doubled the amount of options.
Another suggestion I love to share (and have placed into a book (not published… yet) is where ever you are, there are things around you; while not on a computer or iPad, what shape is it, how was it produced, and what would help to recreate it.But to answer your question, what do you like to produce, e.g., what is your main area of interest, work, or industry? That would help me to suggest relevant material.
Keep asking questions (please, in new threads), and I'm happy to share different ways to solve the same problem. In the previous forum, sadly, I am not online anymore. I had at least three ways to do things whenever possible. I try to continue with that if it helps.
Enjoy your weekend