I'm using now the Loft with several curves in a separate piece on top. I think I can manage. Thanks anyway for your help! By the way, there are too many modelling tutorials. Any suggestions? Javier
Latest posts made by Capprim
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RE: Correct slider?
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RE: Correct slider?
Hi! I was trying with the Helix and found now a better way! Last night couldn't! See attached. Now trying to adjust the start & end openings.Maybe is better to use your option. Thanks!
HelixSlider02.c4d -
RE: Correct slider?
Hi Dr.Sassi!
Thanks for the scene! Got one question; see the scene that fit's what I'm looking for enclosed. How can I make the loft be equal top to bottom? If you see the cubes added, the top is wider than the bottom.
SliderReview.c4d -
Correct slider?
Hello Dr.Sassi!
I'm trying to model a slider. See the scene enclosed. Right now the bottom is narrower than the top. And I'd like to add a curved start so it connects with the square more or less. The slider will be below a square hole in the floor (the square line). Appreciate your help!
Thanks!
Javier
Slider03.c4d -
RE: Align textures
Hi! This one looks fine in Unreal! I think need to learn well the alignment of UVs after modelling with booleans. I'll watch the tutorial. Thanks!
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RE: Align textures
Hello! I'm modelling in C4D but the project is a game (kind of Riven) in Unreal.So texturing and everything else is there. By the way, how easy will be to make games in C4D. Wish Maxon expand into game engine! The tutorial looks good! Thanks a lot!
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Align textures
Hello!
I made an object, that is part of a large structure, using booleans. Textures are not aligned correctly due multiple cuts with booleans, I guess. Is there an option to convert the object to show textures as a cube? I mean all aligned? See scene. Thanks
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RE: Thicken object not right in FBX Unreal
Hi Dr.Sassi! Now I understand the process! Thanks so much!
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RE: Thicken object not right in FBX Unreal
Dear Dr.Sassi, Is there any tutorial with this part you describe? I can't replicate it. Besides, can't send you pictures. Thanks
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RE: Thicken object not right in FBX Unreal
Hello!
Both models work! How did you fill the wall in the bottom with a polygon? If I use Close polygon, it makes a single polygon the whole bottom. I need just the thickness of the wall.