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    Turning Off Multiple Objects

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    • D
      DaveMDarcy last edited by

      Hi

      Is there a way to turn off multiple objects in a scene in one go? I have some products that are often rendered with and without associated accessories. I render out the scene with the full setup and then I create a render with the accessories hidden. When I want to render the product on its own I have to turn off all those little green lights on the objects I want to hide but sometime there can be quite a number. I've tried putting all the objects I want to hide in a null so I could just turn the green light off on that but it didn't work.

      Kind regards
      David

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi David,

        Please look into Takes and/or Layers for that kind of management.

        Takes
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/54507.html#PLUGIN_CMD_431000087

        Layers
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/11074.html#DIALOG_LAYERMANAGER

        The simplest way is often to group those and switch only the "Parent" to the state in which the group is supposed to behave, as you wrote. Why it is not working? Do you have an example.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • D
          DaveMDarcy last edited by

          Hi Dr Sassi,

          Thanks very much for this, the layers do exactly what I want 😃 I didn't know about layers before, I'll be making good use of these from now on 😉

          Kind Regards
          David

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Thank you very much, David, for your feedback.

            I'm glad that works for you. 🙂

            My best wishes

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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