CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Particles Collision Issue

    Question & Answers
    2
    6
    204
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E
      entry-newspaper last edited by

      Good morning!

      I've attached a simplified scene, with a basic (C4D) particles simulation.
      I'm having a devil of a time, preventing the particles from "collecting" on my collider object (sphere) at the end of the animation, when the sphere accelerates. The attached screen caps highlight those errant particles.
      As it stands, I have the "collision iterations" in the collide modifier set to 10. I also have the scene "substeps" set to 10.
      But those settings don't seem to be preventing the issue. Further, when I grossly exaggerate those settings, for instance, 20 units for each parameter, it still doesn't seem to help. But it sure does choke down there performance of the sim, to an unacceptable level.

      So, are there other settings that which I'm unaware, that might help solve this? Or some other modifier trick, that will simply work around that?

      Thanks!

      particles issue.c4d Screenshot 2025-03-08 at 9.59.05 AM copy.jpg Screenshot 2025-03-08 at 9.58.55 AM copy.jpg

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi entry-newspaper,

        Thanks for the file.

        My suggestion would be to create some extra turbulence in that "wind shadow" (behind the sphere).

        Example:
        CV4_2025_drs_25_PAws_01.c4d

        Enjoy your weekend

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • E
          entry-newspaper last edited by

          Thanks, Dr. Sassi. I see what you did, and that might otherwise work. However, in the actual scene in my project, the camera is trained at the sphere, so I can't quite get away with just blowing those unwanted particles to the left.
          It seems like they're getting "captured" inside the collider object. So, I'm still trying to figure out what's causing that to happen.

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi entry-newspaper,

            Here are two tips:

            • Increase the radius of the Particles in the Collider.
            • Exclude the Friction in the area of the Sphere. Sphere Filed-Inverse

            With a zero radius, the Particle is exactly on the Sphere's surface,
            Then the Sphere moves, and the Particles are inside, as there is not enough iteration to prevent that; I assume the number of iteration steps must be enormous, if at all, especially as the friction holds the particles to a certain degree in place.
            Friction is also set up in other parameters, which does not help to avoid your problem.

            Here is a scene: I do not have the speed in my machine to test this many times. Sorry. Let it run and adjust accordingly.

            Example
            CV4_2025_drs_25_PAws_11.c4d

            Enjoy your weekend

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • E
              entry-newspaper last edited by

              Great. Thanks, as always, Dr. Sassi. I'll run through your notes, and your new scene, to see whether I can get a handle on the situation. Ultimately, I may just have to forge ahead, and just deal with masking the problem areas in AE, given the deadlines on the work. Then, I can try to learn more about this, after.

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Thank you very much, entry-newspaper.

                I hope you get the visuals that you are after. Fingers crossed that not a lot more exploration is needed.

                Two mini tip:

                If you need to have the particles sit on the sphere with zero radius, I suggest having a smaller sphere as a collider and the full size as a Sphere without a collider. This allows for a certain amount of traveling of the spheres without swallowing the particles.
                CV4_2025_drs_25_PAcs_01.c4d

                Another tip: you could create a Kill-Sphere with a Sphere Field inside the sphere.
                CV4_2025_drs_25_PAks_01.c4d

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote
                • First post
                  Last post