CINEVERSITY

  • Recent
  • Popular
  • Users
  • Groups
  • Login
Maxon Logo
  • Login
  • Search
  • Recent
  • Popular
  • Users
  • Groups

Soft selection and textures

Question & Answers
2
4
831
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Dutchbird
    Dutchbird last edited by Dutchbird Mar 14, 2025, 7:50 AM Mar 14, 2025, 7:45 AM

    I was playing with my food.
    I made a soft selection and hoped my texture would be aplied gradually. But the texture edges are hard.
    How can I solve the hard edge in texture in my Burger top?

    login-to-view login-to-view

    https://www.dropbox.com/scl/fi/435zyr91wk85tc49r05pb/bread-top.zip?rlkey=wcrr0tqrerstmmhbs33i3tnmy&dl=0

    Cinema4D user since R8

    1 Reply Last reply Reply Quote
    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Mar 14, 2025, 6:33 PM Mar 14, 2025, 6:14 PM

      Hi Dutchbird,

      Thank you very much for the file and using DropBox!

      Those soft selections are useful for modeling. Textures or materials don't take advantage of it.
      You can activate your selection and then create a Weight map or a Vertex map, to be precise.

      The stored information here can be turned into a "mask" equivalent inside of Redshift 3D
      Will it work directly? Well, yes and no.

      The Vertex map is based on points of the mesh, which is often optimized for the lowest density to give good quality while performing well or calling it efficient. That low density will sometimes create a questionable result, and hence, my subdivided copy of the object.

      The Vertex Tag can use fields called "Use Transfer," which allows the Freeze node's Average function to get a soft transition. This can be used, and the Use transfer can be switched off, but it can stay active in smaller setups that aren't a performance hit if it ever was one.

      Inside the material, you can use the Vertex Attribute Node to read it. Click on the node and drag the Vertex Tag into the field Attribute name.

      As usual, zero means no show, and 100% means full use. Sometimes, the function on the Vertex Tag > Invert comes in Handy.

      When each Material Tag has its projection, your set up makes sense.

      An alternative would be to use the Vertex Attribute/Vertex Tag information as a mask inside the Color Layer Node. This means one material that does it all, while each object that uses it can have a different set of Vertex Tags, while the name of the Tag matters.

      Here is your file back:
      https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250314_CV4_2025_drs_25_RSpk.zip

      login-to-view

      My best wishes for the project

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      1 Reply Last reply Reply Quote
      • Dutchbird
        Dutchbird last edited by Mar 15, 2025, 9:52 AM

        Thanks. Its a lot of reading material. I will check it out.

        Cinema4D user since R8

        1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by Mar 15, 2025, 6:40 PM

          Thanks for the feedback, Dutchbird.

          As I write in a forum, I was detailed here, and the process might not be clear to everyone.

          Have a great weekend.

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          1 Reply Last reply Reply Quote
          4 out of 4
          • First post
            4/4
            Last post