CINEVERSITY

  • Recent
  • Popular
  • Users
  • Groups
  • Login
Maxon Logo
  • Login
  • Search
  • Recent
  • Popular
  • Users
  • Groups

Material projection issues

Question & Answers
2
5
1.2k
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A
    atomician last edited by May 20, 2025, 3:37 PM

    Hello all,

    I'm struggling with material projection in C4D 2025 + Redshift.

    Projection Issue v1.c4d

    Please see my test project, I create a simple redshift material, add a Maxon noise for the color, and I've applied 4 different projections to the cylinders. In the view panel they look right:

    Screenshot 2025-05-20 163357.png

    But in the IPR viewer, they look identical:

    Screenshot 2025-05-20 163402.png

    Why doesn't the maxon noise respect the projection? If I change material coordinates, for example to into Texture Mode and rotate a material that uses cylindrical projection, this updates in the view panel, but the render shows no change. How can I get the render to reflect the correct projection?

    1 Reply Last reply Reply Quote
    • A
      atomician last edited by May 20, 2025, 3:38 PM

      I want to apply a redshift material to a lot of objects, but rotate the texture for each object to a unique position.

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi May 20, 2025, 5:20 PM May 20, 2025, 5:19 PM

        Hi atomician,

        Thanks for the file.

        To enable the option that you need, go to the Maxon Noise Node, in the Input Tab, set the Source to "UV/Vertex Attribute"

        Screenshot 2025-05-20 at 10.09.18 AM.jpg

        As the manual states:
        UV / Vertex Attribute: This attribute uses the UV coordinates to control the location of the noise. Discontinuity will be visible in the noise along seams in the UVs.

        This means it will follow the UV setup with all the shortcomings that a model might have. The project file you shared stays stable if the Object is rotated or moved.

        As a side note:
        The View Port is designed for fast preview; if you need a better Noise result, you can enable Editor View Menu> Options> HQ Noise.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • A
          atomician last edited by 30 days ago

          Hello Dr. Sassi, thanks very much for your answer, really appreciate that! Works perfectly now 🙂

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by 29 days ago

            You're very welcome, atomician.

            My best wishes for your project!

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • First post
              5/5
              Last post