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    Boolean material correct render?

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    • C
      Capprim last edited by

      Hello Dr.Sassi!

      I'm modelling with booleans but the materialBooleanMaterial.c4d give render errors with the result. How can I fix the textures? See scene enclosed Thanks

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Capprim,

        Thanks for the file.

        The light source is surely the best way to solve those problems.

        But it should work, of course. The problem Boole creates is the Normals, and the result is based on N-Gon, which is resolved during render-time.

        CV4_20225_drs_25_RSpn_01.c4d

        My suggestion is to add a Bevel, which is a good idea anyway, to create a more pleasing result. Which enables a btter Phong "production" for that surface.
        You might switch back to UV for the Material, I had set it to Cube, just as a suggestion.

        Screenshot 2025-06-18 at 9.54.22 AM.jpg

        Is this working for you?

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • C
          Capprim last edited by

          Hi Dr.Sassi! The bevel is very helpful! Thanks a lot!

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you very much for the reply, Capprim.

            I'm glad that works for you.

            My best wishes for your project.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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