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    Modeling complex shoe

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    • H
      hour-dark last edited by

      Hello,

      Can anyone provide some help/pointers on how you would model an object like this?
      alt text

      Any tips are appreciated!

      Thank you,
      -Mia

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Mia,

        Please review the file below.
        CV4_2025_drs_25_MOws_01.c4d

        First, I shaped the surface that a shoe would have. Your model will be better, I'm sure.

        Then, I set the Snapping to Polygon.
        Screenshot 2025-07-05 at 11.27.12 PM.jpg

        The Spline drawing tool in Sketch requires a clear idea of the kind of "pattern" you want to draw. Mind took a few minutes; a production level will undoubtedly take longer.
        Screenshot 2025-07-05 at 11.27.20 PM.jpg

        The shoe is set up with Loft and Splines, while Splines with an 'X' in the name allow for wider and freer drawing. The bottom part can then be selected (using Side view and Rectangle Selection in Point mode to trim or delete the spline).

        Please note that as long as the Spline object is active, new Sketch strokes can be added.

        From there, it might be enough to use the Sweep, but I added the Volume Builder/Mesher on top of that.
        Please explore the Dilate/Erode and the Smooth options in the Mesh builder.
        Screenshot 2025-07-05 at 11.43.14 PM.jpg

        I hope that helps.

        Enjoy your project.

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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