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    My cached animation is weird

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    • S
      shoot-laugh last edited by shoot-laugh

      I'm using a Basic Emitter > Cloner > Rigid Body. When I preview the animation just by playing from the timeline, it all appears correct. But when I cache the object, from the Rigid Body tag (but I also tried from Particle Group) and at that point, after caching it all looks super weird. The balls move with glitches and are not smooth.

      Can you please help?

      https://drive.google.com/file/d/1gXekBc6zd0DNZNz_n27clkIaSFeVcj28/view?usp=sharing

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi shoot-laugh,

        Perhaps you need to switch something off after caching, which overwrites or influences the movement. Example: Do you have an Attractor working? To not ask endlessly and waste your time, I like to explore a project file instead.

        As you wrote, they do not move smooth, what I need is a project file. Leave the cache out, and anything that is not part of the problem, so the file is below 1MB. If larger, please use Google (WeTransfer, Dropbox, or Adobe and Apple cloud services are fine too, others I don't touch).

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • S
          shoot-laugh last edited by

          This post is deleted!
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          • S
            shoot-laugh last edited by

            Hello Dr.Sassi

            here you can find the project file.

            https://drive.google.com/file/d/1CTXSnvfQRP-QpBBvmkHRrmKQkkKznKrE/view?usp=sharing

            And no, I have not attractors or other forces in the scene. I have checked whether there is some other element disturbin the sim, but I can't find any. I'm not the most expert in particles, so I may be missing something

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