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    Mesh Deformer with Cloner

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    • C
      Cit last edited by

      Hi!,
      I have a High poly object with a mesh deformer (the old "cage") and a low poly object linked to it.
      I then applied a soft body tag, and it works perfect. I see the high poly object behaving as a soft body.
      But, what if I want to clone it?. Do I have to do it manually?
      Or I can use the cloner tool?. I tried but, of course it doesn't work as easily.

      I attached the disposition I have at the moment.
      Captura de pantalla 2025-10-15 193602.png

      Thank you in advance!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Cit,

        To my knowledge, that is not doable in one step.

        Images tell a little bit, but leave typically most of the setup hidden.

        Typically, most of the parts will be calculated before the geometry is generated anew from the Cloner.
        I assume that the FFD will get the Softbody object data before it is cloned, and apply that to the Object. So, the answer is yes, you are correct; that is a manual process. Please note: The Mesh deformer is a faster way than the FDD (but it needs also some extra steps.)

        However, the Cloner can help here, as it produces copies of your setup. Just make a copy of the Cloner, and switch the original off. Then, with the Copy active, press C, and you get individual "units".

        That is all I can guess from what I got from the image.

        If you would like to share the file and it is below 1MB, please share it as a C4D file.

        If larger, I use Dropbox, WeTransfer, Google, Apple, or Adobe cloud services for security reasons only. Please don't use zip (and surely not rar) for upload, and paste the URL here without shortening or HTML wrapping. Sorry for the long security stuff.

        Thank you!

        There are limitations with clones, hence they are pretty much copies.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by

          Hi Cit,

          Here is a tutorial that covers the needed workflow.
          https://www.youtube.com/live/JvncJjTion8?si=jodwXTBR2GwdOTJn&t=1705

          In short, the "proxy" is first created using Soft Body, then the main object is created in the same way, using the previous data, and that's it.

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • C
            Cit last edited by

            Thank you so much!, that video is just what I was looking for, it was a hierarchy problem, as always!. Just to place the mesh into the cloner and not into the object, cool!

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            • Dr. Sassi
              Dr. Sassi last edited by

              I'm glad that fits to your current setup needs, Cit.

              Thanks for the reply.

              Enjoy your project!

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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