Mesh Deformer with Cloner
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Hi!,
I have a High poly object with a mesh deformer (the old "cage") and a low poly object linked to it.
I then applied a soft body tag, and it works perfect. I see the high poly object behaving as a soft body.
But, what if I want to clone it?. Do I have to do it manually?
Or I can use the cloner tool?. I tried but, of course it doesn't work as easily.I attached the disposition I have at the moment.
Thank you in advance!
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Hi Cit,
To my knowledge, that is not doable in one step.
Images tell a little bit, but leave typically most of the setup hidden.
Typically, most of the parts will be calculated before the geometry is generated anew from the Cloner.
I assume that the FFD will get the Softbody object data before it is cloned, and apply that to the Object. So, the answer is yes, you are correct; that is a manual process. Please note: The Mesh deformer is a faster way than the FDD (but it needs also some extra steps.)However, the Cloner can help here, as it produces copies of your setup. Just make a copy of the Cloner, and switch the original off. Then, with the Copy active, press C, and you get individual "units".
That is all I can guess from what I got from the image.
If you would like to share the file and it is below 1MB, please share it as a C4D file.
If larger, I use Dropbox, WeTransfer, Google, Apple, or Adobe cloud services for security reasons only. Please don't use zip (and surely not rar) for upload, and paste the URL here without shortening or HTML wrapping. Sorry for the long security stuff.
Thank you!
There are limitations with clones, hence they are pretty much copies.
All the best
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Hi Cit,
Here is a tutorial that covers the needed workflow.
https://www.youtube.com/live/JvncJjTion8?si=jodwXTBR2GwdOTJn&t=1705In short, the "proxy" is first created using Soft Body, then the main object is created in the same way, using the previous data, and that's it.
Cheers
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Thank you so much!, that video is just what I was looking for, it was a hierarchy problem, as always!. Just to place the mesh into the cloner and not into the object, cool!
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I'm glad that fits to your current setup needs, Cit.
Thanks for the reply.
Enjoy your project!