Thanks for your answer. It's ok, I will do it manually, but it was a great feature, such a pity it was removed. I will make a ticket ;).
Thanks!
Thanks for your answer. It's ok, I will do it manually, but it was a great feature, such a pity it was removed. I will make a ticket ;).
Thanks!
Hi!
Not long ago, I used the symmetry tool to mirror an object. I remember it being quite simple—just place the symmetry tool, click (something I don't remember), then delete the symmetry, and I would get the mirrored object.
But in the latest version, I can't find this option. Can someone help me, please?
Thank you!
Hi!
Thanks! I made it smaller, and it works much better now, but it’s still not exactly what I want. I’ll keep trying.
Regarding the field driver, I’m using it with the clones, but it doesn’t look as smooth as it does with the rig.
And everything has to loop...
I’ll get back to you if I run into any other problems (which is quite possible, by the way).
Many thanks!
Hi!
I found this tutorial:
https://cineversity.maxon.net/es/tutorials/siggraph_2017_rewind_ej_hassenfratz_essential_character_rigging
Fortunately, it covers exactly what I need to do, so it's incredibly helpful! However, I’ve run into a problem—please see the attached file. My tentacles seem too straight and rigid. Even when I lower the "strength" or "drag" values, it still doesn’t behave like it does in the tutorial.
By the way, I’m a complete newbie at rigging.
Thanks
Hi,
Thank you so much! Maybe I should go for rigging this time, but I think I’m already in love with the Field Driver. I didn’t even know it existed!
Thanks again!
Hi!
I have a cylinder with a bend deformer applied to it, and I want to loop the bend deformation. I added an Xpresso tag to a null object, using a noise node connected to the bend deformer (strength), but even when I set a frequency of 1, it doesn’t loop at 30 FPS over 30 frames.
What am I doing wrong?
Thank you!
Hi!
Thank you
The video is this one: https://www.youtube.com/watch?v=_c-mARL7JNA
(don't know what happen with the other copy and paste I've used)
It is exactly what you send me in your scene.
I did that, the problem was that I don't know how, I created a "default simulation scene" as a child under Pyro output, and that new pyro killer tag wasn't added to the elements box of that new default simulation scene. Now it works.
Now if I delete that "default simulation scene " and work again under project settings, the redshift material doesn't work...test pyro.c4d
I'm going to try to make that dissipation under the material I think, because is too radical with the killer.
Hi!
I need to know how to kill the pyro smoke.
In x particles it exist a kill thing so you can dissipate the particles or smoke in the area where you applied that kill effector.
I have a little smoke that goes up and I don't want it last so much, so I need something as dissipation, a kill effector or even a "life" value, as particles have.
I have tried this video but I couln't make it work on new c4d update:
https://www.youtube.com/watch?v=_c-mARL7JN
I love the pyro with redshift by the way, really cool.
Any help would be appreciated.
Thanks!
Thanks, I separate the different parts and I'm trying to asign rigid body separately to voronoid and the the other part.
Thank you so much for taking the time to send the files, really appreciated!
Hi!
I had already tried that, but as you can see is not a clean cut, I need to maintain that selection as it is, the cut must be in the edges.
Is this possible?
Thanks!