Dynamic Particle Clones
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Hi again, is it possible to generate clones from a particle emitter and have them be dynamic in the new simulation engine?
I swear this was possible before easily but I just can not get it to work
here's my project file: https://we.tl/t-1OXBmqFIuu
I put the rigid body tag on the object alone, it works fine.
Then I put it on a cloner that is generating the same objects from particles, and it doesnt work at all.
Again I thought this would be so simple in c4d, Im sure there's something super simple im missing.
Thanks again for your help
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if I disable ALIGN CLONE in the Cloner it seems to work, but why would that have any effect on dynamics? Could this be a bug?
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Hi MaverickMongoose,
Thanks for the file. Please take a look to see what happens first. Go to Attribute Manager> Mode> Scene> Simulation> Simulation>
Draw> Enable and Rigid Body Shapes.Doesn't look good? Correct.
To fix this, go to the Cloner> Transform> Rotation to zero degrees.
Now run the sim again. Should work now.
You might know this, but just in case, you'll get better results if the Collision shape is set to Triangle instead of Auto.
Cheers
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I see, it's weird that it wouldnt take the transform into account from the Cloner, I guess it just doesnt adapt to that when being generated from a particle. I need objects to apear while being oriented upward so I guess i'll just change the object axis. All good, thanks for that - good tip on triangle mesh too!
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Hi MaverickMongoose,
Currently, I'm not aware if that is a data conflict or a problem. I have filed a report. Which is the fastest way to get some insights, if it is an internal problem of the Rigid Body.
I replaced the Lipstick model with a simple Cylinder of a similar size. No Problems. When I move the Axis down for the editable version of the Cylinder, I can reproduce it.
What helps is to check the Ridge Body> Mass. Custom Center. (Which feels like a workaround)
Cheers