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    • D
      DaveMDarcy last edited by

      Hello,

      Has the Rigid Body tag been changed in the latest release?

      I have an object (which is a collection of a few objects grouped into a null) and I need it to fall to the ground. However it isn't working. I have done this before with the same kind of object and I think I had to change to 'Moving Mesh' but I don't see it anymore?

      Kind Regards
      Dave

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Dave,

        Please use a Fracture Object instead of the Null.

        The Collision Tab> Hierarchy Merge Level
        can be used to have them work individual or as a group.

        Please let me know if that works for you.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • D
          DaveMDarcy last edited by

          Hi Dr Sassi,

          Thanks so much, that worked 😀 Are you supposed to set the hierarchy level according to how many objects you have that you want to act as one? Initially my object broke up. It's made of three objects so I set that level to three and it worked.
          Just one more question if I may? This is actually for a still scene, I just want some objects to fall to the floor and stay still where they land. I set the friction, bounciness and stickiness to zero but they still slide around the floor after they have landed. What else do I need to set to make them drop and stay still where they land? Many thanks.

          Kind Regards
          Dave

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