Blend two liquids. Vertex map
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Hi
Is it possible to blend two particle groups and change colour via a vertext map at point of mixing?Or is there another method?
Thanks
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Hi wheel-city,
Yes, feed both into the same particle Group “folder” and add a Blend Modifier to it.
The Particle Group can then be used in a new Vertex Map. Note that the Liquid Mesh is set to export Geometry and Color for this example.
Example and preview render
https://projectfiles.maxon.net/Cineversity_Forum_Support/2026_PROJECTS_DRS/20260113_CV4_2026_drs_26_PAsc_02.c4d.zip
Redshift Sampling is set to 1.0 for preview quality, and to speed things up, Global Illumination is off.
This should get you close to the color mix you might need. Note that practical colors (subtractive or additive, as well as pigment-based mixtures) might mix differently, so some color grading later on is needed.
Let me know if you have any questions. I'm happy to look into it.
Enjoy