CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    C4D Particles Freeze then Resume Motion?

    Question & Answers
    2
    3
    6
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E
      entry-newspaper last edited by

      Morning!

      I'm exploring adding a particle effect, to a client project I'm about to start. Simply put; I'd like to create a simple (C4D) particles explosion, freeze those particles for a few seconds as the camera tracks around (think The Matrix), then resume the particle motion. The only solution which immediately comes to mind, would be to cache the particles, the simply create that time effect within the alembic controls. But that's a little awkward - having to constantly bake, tweak, and redo. Is there a particle control object, like the math object, which can do this kind of thing?

      Thank you!

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi entry-newspaper,

        The non-cache workflow could be via Time Scale. This requires for Simulation that should not stop, a different Simulation Scene.

        Here is an Example:
        CV4_2026_drs_26_PAts_01.c4d

        The setup is done in
        Attribute Manager> Mode> Scene> Simulation> Scene> Time Scale.

        Is that working for you?

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • E
          entry-newspaper last edited by

          Ah, yes. Thanks! That's certainly another way to go. So I guess, at the moment at least, there really isn't a true particle tool or object, which would handled time remapping directly inside the particle engine?
          I like that your proposed solution, allows for normal time-line key-frame controls. But if I were to go the cached simulation route, with the time-remapped alembic file; do you know if there is a method to also use the timeline for those controls? The time-remapping curve is a little limiting, being that it operates in a percentage of the motion.

          1 Reply Last reply Reply Quote
          • First post
            Last post