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    Align spline clones to L-Shape

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    • S
      smckenzie last edited by

      Hi,

      How would I align cloned splines to an L-shape path? I.e. the cloned splines should be kitchen cabinet doors wrapped around an L-shaped base cabinet.

      https://www.icloud.com/iclouddrive/0836esovn6ntI_557DPcszyMg#doors

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi smckenzie,

        Doors around a 90º corner via Spline, while having different distances: Sorry, that is not just done with a single Cloner. Below are two setups, one with your Spline.

        I have attached your Spline request. This needs to have some Points added to the Spline. I switched Bezier off and Linear for this.
        The points could be used, but I would not suggest that. The Extrude can give it a better direction, from there, the Cloner places per Segment/Polygon. Since there are more Polygons perhaps, perhaps the MoGraph Selection and Hide Selected is used.

        I added an alternative, based on some Null Objects, creating via Tracer a Spline, then Extrude this and use it in a Cloner. Is that the simplest? Well, I would start with a polygon and use that in the Cloner. Sometimes I just use many Polygon Objects under a Connect object for single object Placement via Cloner.
        CV4_2026_drs_26_MOkd_01.c4d

        Screenshot 2026-01-30 at 9.24.05 PM.jpg

        Let me know how it goes.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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