CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    How to Ignore Floor Collision for One Particle?

    Question & Answers
    2
    8
    57
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K
      kana last edited by

      20260212.c4d

      Hello, I have a question. I am simulating two particles, one blue and one red, dropping onto a protrusion in the middle. I want the blue particle to roll on the floor as usual, but the red particle should pass through the floor and fall below. Is there a way to make the red particle ignore collisions only with the floor, while still interacting with other objects? Thank you in advance for your help.

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi kana,

        Please have a look here:
        CV4_2026_drs_26_PAbr_01.c4d

        I have used the Particles for the Simulation, and left MoGraph clones for the visuals only.

        For that, the Particles needed a larger radius.

        The Specific Particle Collider object can be used group-wise.
        That means when a Particle can be moved from a Collider Group to a non-Collider group, then we have the first step for the effect you are after.

        The switch here is based on the Field, but it could be done with the Plane, but it would need more points, or it would get less precise.

        Since the Particles switches groups, the problem is now that the Cloner can use only one Group.
        To remedy this, the Multi Group option is used, which can contain more than one group.

        I made the sphere larger and overlapped the Emitter to showcase it better.

        I hope that helps

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        K 1 Reply Last reply Reply Quote
        • K
          kana @Dr. Sassi last edited by

          dd6e57e6-def5-449d-af1f-bb049b44bb2d-image.png

          Thank you very much for your quick response!

          I have opened the file you sent, but it appears to only contain three spheres arranged next to each other.
          Am I looking at the correct setup?

          Could you please advise on how I should proceed from here?

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi kana,

            Here is the file discussed above:
            CV4_2026_drs_26_PAbr_01.c4d
            Please let me know if anything is not clear. I'm happy to look into it.

            Sorry about that mix up. The file was wrong, you are correct.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            K 1 Reply Last reply Reply Quote
            • K
              kana @Dr. Sassi last edited by kana

              @Dr-Sassi

              Wow! This is amazing! Thank you so much!!
              It’s exactly what I was hoping for. You’ve been a huge help!

              By the way, is it possible to achieve a similar effect when dropping a sphere without using particles?

              20260213.c4d

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by

                Hi kana,

                Thank you again for your file

                Thank you as well, for your kind feedback.

                Yes and no. Yes, when the spheres do not interact with each other, no, when they need to interact as well with each other.

                The key is the Simulation Scene. The default one is always in the Attribute Manager> Mode> Scene> Simulations, and more can be called up in the Main Menu> Scene.

                There is no direct interaction between two Simulation Scenes, or among many. Here is the No of my reply grounded.

                More about:
                https://help.maxon.net/c4d/2026/en-us/Default.htm#html/OPBDSCENE.html

                Please note that is sadly my last reply in this forum, I will not be able to answer more. I hope a good friend of mine will take over.

                My best wishes with your project

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                K 1 Reply Last reply Reply Quote
                • K
                  kana @Dr. Sassi last edited by

                  @Dr-Sassi
                  Thank you so much!!

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by

                    You're very welcome, kana!

                    Enjoy!

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote
                    • First post
                      Last post