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    Cloth simulation travel in a circle

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    simulation cinema 4d c4d vfx motion graphics
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    • H
      Hoi last edited by Dr. Sassi

      Hi all,
      What is the best way for a cloth simulation to follow a circular path with turbulence force? Any suggestion/help will be greatly appreciated.

      Thanks,
      Hoi

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Hoi,

        Please have a look here:
        https://www.dropbox.com/s/f3q7z6g2lu16uy1/CV4_2023_drs_23_SIfw_01.zip?dl=0
        I would suggest caching the Cloth.
        Please note that I have set the Gravity to zero.
        There are many ways to do it, but I hope the scene's elements help shape the illusion.

        (The simple version would be to use a Belt and animate a collider object as the "belt".)

        Enjoy

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • H
          Hoi last edited by

          Hi Dr. Sassi,

          Thank you for the file and suggestion. Never knew you can change volume builder to vector and use it as a field. That will open a lot more experimentation. As for this example,
          I end up exporting the cloth as alembic with turbulence and, align to spline the alembic cloth to travel in a circle path.

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          • Dr. Sassi
            Dr. Sassi last edited by

            You're very welcome, practice-boss.

            Yes, there are many ways to do it, and Forces are just one of the powerful options.

            Enjoy

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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