Cloth simulation travel in a circle
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 Hi all, 
 What is the best way for a cloth simulation to follow a circular path with turbulence force? Any suggestion/help will be greatly appreciated.Thanks, 
 Hoi
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 Hi Hoi, Please have a look here: 
 https://www.dropbox.com/s/f3q7z6g2lu16uy1/CV4_2023_drs_23_SIfw_01.zip?dl=0
 I would suggest caching the Cloth.
 Please note that I have set the Gravity to zero.
 There are many ways to do it, but I hope the scene's elements help shape the illusion.(The simple version would be to use a Belt and animate a collider object as the "belt".) Enjoy 
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 Hi Dr. Sassi, Thank you for the file and suggestion. Never knew you can change volume builder to vector and use it as a field. That will open a lot more experimentation. As for this example, 
 I end up exporting the cloth as alembic with turbulence and, align to spline the alembic cloth to travel in a circle path.
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 You're very welcome, practice-boss. Yes, there are many ways to do it, and Forces are just one of the powerful options. Enjoy 
