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    Spline Extrude/Sweep

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    • S
      smckenzie last edited by Dr. Sassi

      I have a spline that I've pulled from an old 3DS Max scene, it represents a stair case. The original object had a lot of non-planar polygons, so I pulled a splined to extrude it to make a new version.

      Issue is many of the vertex's aren't aligned correctly. Apart from manually aligning them via the Structure manager, is there a quicker way of achieving this?

      vertex alignment.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi smckenzie,

        Please have a look at the file below:
        https://www.dropbox.com/s/j56xmd030cigjli/CV4_2023_drs_23_MOes_01.c4d.zip?dl=0

        I have created two options to create the wanted geometry.

        Cinema 4D has no functionality to create from a single closed Spline object geometry as requested.

        In the file, I have used the short CSTO, which I use in files to indicate that I have used the Object Manger> Object> Current State to Object.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • S
          smckenzie last edited by

          The FFD option is great, thanks again!

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thanks a lot, smckenzie, for the feedback. 🙂

            I also like that you open for each subject a new forum thread; very much appreciated!

            Let me know if there is anything else. I'm happy to look into it.

            Cheers.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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