Spline Extrude/Sweep
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I have a spline that I've pulled from an old 3DS Max scene, it represents a stair case. The original object had a lot of non-planar polygons, so I pulled a splined to extrude it to make a new version.
Issue is many of the vertex's aren't aligned correctly. Apart from manually aligning them via the Structure manager, is there a quicker way of achieving this?
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Hi smckenzie,
Please have a look at the file below:
https://www.dropbox.com/s/j56xmd030cigjli/CV4_2023_drs_23_MOes_01.c4d.zip?dl=0I have created two options to create the wanted geometry.
Cinema 4D has no functionality to create from a single closed Spline object geometry as requested.
In the file, I have used the short CSTO, which I use in files to indicate that I have used the Object Manger> Object> Current State to Object.
All the best
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The FFD option is great, thanks again!
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Thanks a lot, smckenzie, for the feedback.
I also like that you open for each subject a new forum thread; very much appreciated!
Let me know if there is anything else. I'm happy to look into it.
Cheers.