CINEVERSITY

  • Recent
  • Popular
  • Users
  • Groups
  • Login
Maxon Logo
  • Login
  • Search
  • Recent
  • Popular
  • Users
  • Groups

one texture over two polys at right angles

Question & Answers
uv map texture uvw
2
2
613
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • H
    human-patient last edited by Dr. Sassi Feb 22, 2023, 7:23 PM Feb 22, 2023, 5:57 PM

    This should be a very simple answer. I want one texture to span two polygons that are at right angles (like the corner of a room). i've made a selection tag of the two polygons and applied that tag to the material but it's still putting the one texture on each polygon. i've tried all of the projection modes. cylindrical comes closest but it distorts the texture on the edges.

    is this doable?

    thanks in advance

    1 Reply Last reply Reply Quote
    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Feb 22, 2023, 7:21 PM Feb 22, 2023, 7:21 PM

      Hi human-patient,

      This is typically done with UV mapping.

      Each polygon has a representation in this UV mesh. Each UV polygon can be seen as a frame of a certain area of the texture. The texture is placed on a normalized space, so if you exchange the image's resolution (higher or lower), the result will look the same, besides more sharp or blurry based on the resolution.

      https://help.maxon.net/c4d/2023/en-us/Default.htm#html/11659.html?TocPath=BodyPaint%25C2%25A03D%257CUV%2520Edit%2520Menu%257CUV%2520Manager%257C_____4

      Example
      https://www.dropbox.com/s/y8iuxsy6yz0xz5q/CV4_2023_drs_23_TXuv_01.zip?dl=0

      Cheers

      login-to-view

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      1 Reply Last reply Reply Quote
      1 out of 2
      • First post
        1/2
        Last post