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    one texture over two polys at right angles

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    uv map texture uvw
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      human-patient last edited by Dr. Sassi

      This should be a very simple answer. I want one texture to span two polygons that are at right angles (like the corner of a room). i've made a selection tag of the two polygons and applied that tag to the material but it's still putting the one texture on each polygon. i've tried all of the projection modes. cylindrical comes closest but it distorts the texture on the edges.

      is this doable?

      thanks in advance

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi human-patient,

        This is typically done with UV mapping.

        Each polygon has a representation in this UV mesh. Each UV polygon can be seen as a frame of a certain area of the texture. The texture is placed on a normalized space, so if you exchange the image's resolution (higher or lower), the result will look the same, besides more sharp or blurry based on the resolution.

        https://help.maxon.net/c4d/2023/en-us/Default.htm#html/11659.html?TocPath=BodyPaint%25C2%25A03D%257CUV%2520Edit%2520Menu%257CUV%2520Manager%257C_____4

        Example
        https://www.dropbox.com/s/y8iuxsy6yz0xz5q/CV4_2023_drs_23_TXuv_01.zip?dl=0

        Cheers

        Screen Shot 2023-02-22 at 11.17.12 AM.jpg

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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