Pinning a wrapped texture to individual clones
fordmar last edited by Dr. Sassi
I have a flat panel made of 24 clones that I've animated with a posemorph. Project link here:
To texture the face of the clones, I used cubic projection and the fit to object tag. However, I would now like to convert the cubic projection to UVW and keep the same mapping, so that when the clones move, the texture moves with them, rather than smearing on as cubic does it.
I have tried baking and pinning (which doesn't seem to do anything) and maybe a dozen other workarounds--all of which end in dismal failure. Surely there's a simpler way to do this other than hand-fitting each texture to each clone with the UV Editor?
Dr. Sassi last edited by Dr. Sassi
Thanks for the file and for using a trusted Cloud service.
I have set the projection to Flat. (Cubic works as well, as shown in the screen capture below.I prefer flat for this)
Copy the Material Tag to all child object (Object Manager> Tags> Copy Tags to Children)
Deleted all UV tags.
Select all the new Material tags (24) new UVW tags. (Object Manager> Tags> Generating UVW Coordinates)
The Material Tag should have changed from Flat to UVW.
It looks certainly weird now, wrong to be clear.
Go to the Cloner and in Transform (Not Coordinate!), set the R.H to 180º
Now you can delete all the Material Tags from the child object, the one sitting on the Cloner is enough. Make sure is set to UVW Mapping.
fordmar last edited by
Ah! So it's not a magic button after all. I was worried that I'd been missing something simple. Thank you!
I'm also getting schooled on the PoseMorph tag. Got some homework to do.
Dr. Sassi last edited by
Yes, no magic button, fordmar, but for flat objects, that is sometimes an option inside the Cloner.
Not that I use it often, as I love UV data, which means stable and manually adjustable
You mentioned the Pose Morph Tag; as this one produces the information for the Cloner, it needs to be above the Cloner in the Object Manager—processing order/Priorities, etc.