Softbody Dynamics Wheel Accuracy
I have stumbled upon a problem with the Bullet Tags. In my scene I have a wheel, wich is dropped on a plane with an angle. So the wheel is rolling down the plane and comes to a halt. But before stopping, the wheel is behaving really strange. It's choppy and laggy. I played with alot of settings like forces, steps, scene scale etc... but can't get it right.
Is there some way to get the wheel animation looking more realisitc?
Thanks in advance,
Dr. Sassi last edited by Dr. Sassi
Thanks for the file.
I replaced the Floor Dynamics (Backdrop) with a Plane.
I have set the Wheel Dynamic Shape to a Cylinder Z
Increased the scale to 5 cm
Friction to 80% for all
I left the Bounce at 0% even though I think that is not how I would do it, but I guess that is your target.
I cached it, and it looks acceptable to me.
It runs fast; I placed (standard render) a checkerboard on the wheel.
What you might have used, but since I write in a forum:
Attribute Manager> Mode> Project> Bullet> Visualization
I hope that works for you.
All the best