Redshift OSL Texture Swimming
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Hi Sassi,
I dont supoose you know any way of making an OSL texture stik to an animated mesh?
I've got a swirly OSL pattern that seems to be generating in World Space, when I hit play the object just swims in the texture.
I've tried UVs, Pin Texture, DIfferent Projections but there doesnt seem to be a way to get it to stick.
Have a ttached the file, any ideas?
Thanks again!!!
https://we.tl/t-gWu84OECEe
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Thanks for the file, MaverickMongoose.
My contribution is limited here:
If you need this shader to stick: Bake it.The example was certainly not optimized for this, but maxing out the UV space (no overlap) is perhaps a great idea.
Baking might also help keep the colors in different Color Management settings more on the course if needed.
All the best
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Cheers Sassi, good idea!
Would I use the BakeSet method from this tutorial to do that in Redshift? https://youtu.be/FQ0VuAKBIZM
Is that basically what you did?
Thanks again!
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Hi MaverickMongoose,
Yes, I used RS Baking for this. Check your UVs for the best results.
All the best
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Great, thanks again Sassi, I'll give it a try!
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You're very welcome, MaverickMongoose.
If you encounter any problems, please let me know. I'm happy to look into it.
Cheers