Did Surface Scaled BlueNoise change in R24?
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Hello
I'm trying to follow this tutorial by Noseman here
https://www.youtube.com/watch?v=F82AuduoN_g
But when I set it up the way he did, I have no result at all. Is there something that could have changed in the new release of C4d? I'm using 2024
https://www.dropbox.com/scl/fi/acpik6pv7v1onghs8qloe/SurfacePacking.c4d?rlkey=2uk40ow6tj14f3fjfxx8fbb9o&dl=0
Thanks! -
Hi AlexC,
It didn't change, I asked Noseman, just to have a first hand information for you. Would you mind sharing your file (last iteration), so I can take a look.
All the best
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Hello Sassi
The project file was in my post, here it is for ease : https://www.dropbox.com/scl/fi/acpik6pv7v1onghs8qloe/SurfacePacking.c4d?rlkey=2uk40ow6tj14f3fjfxx8fbb9o&dl=0
Thanks!!
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Thank you, AlexC.
I did the tutorial three times just to see if I got the same result, and going through it at one point, I missed this step, which led to the same result you have in your file.
https://www.youtube.com/watch?v=F82AuduoN_g&t=114sFunnily, it happened to me the second time while I thought I had all the steps. I mention that as it is so easy to miss one step, as I have seen it over the years in questions here.
The best way for me is to watch and write a list of steps down. Because that list is faster to reproduce, I can put checkmarks on it. I have wondered for a while if such a list at the end of each tutorial would be supportive.
Here is your file with the edited two ports to the Object back
All the best
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Ah!!! Thanks so much Sassi, indeed a small mistake but a critical one.
Thank you again!
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Thanks for the reply, AlexC.
Yes, I guess it is something that is only too common. I believe there should be something on the training side to improve that. I will explore this phenomenon.
This simple setup should be a ready-to-use Capsule in the Asset Browser. I have no idea why Noseman has not placed it there already.
BTW: Have you used a Sphere as the first object?
My best wishes