straighten a curled spline
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Hi independent-progress,
Here is a little attempt, but it doesn't follow the point distance idea.
No default tool or function allows for this.
Since it has curves, the distance between two points is not the length of the spline between the two points. There would be a problem.
Otherwise, with the shortest distance and the curve difference excluded, you can get the distance of two points and then apply it to a copy of your spline.
Please have a look here
All the best
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Yikes that looks scary! is there a deformer I could use? I'm looking to do something like the link below but starting with the curl and unrolling it flat. kinda like a coiled snake morphing from an "S" to an "I". is it possible to use pose morph? how do I apply my spline to the XP you submitted
THX!
https://youtu.be/bvb6XaVdytE?si=meoGzVED2QPo180J -
Hi independent-progress,
No PoseMorph option would allow for that easily. But please share your spline "Start and End" state so I know what you have in mind.
From straight to spiral, that is easy. The other way around, if you start with a Spline in any shape, that would be the XPresso from above.
But as usual, we are not in reality here, so we can flip the time and start with a result of something and then later show the start, which your link showed, back and forth.
I marked the three nodes in the color of the spline example. Drag the Spline onto the nodes.
All the best
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here it is
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I'd need that to be straight
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the "straighten" option works but the curly end gets cut off. Here's the updated file with both one curl and the curl straightened
thx!
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Hi independet-progress.
I love to have files; thanks for that. It gives me something to work with, and the guessing is less.
Please have a look here.
The Splines under the Cloner are states of the change the leave has. The Cloner is set to Blend, and the Plain Effector uses the Modify Clones slider to animate this. In this way you can art direct the Leave very precisely.
The Blend allows only straight movements between two "clones", so I have introduced a few that provide a more organic motion and hide the fact limitation very well.
I have also reduced the number of Points on the Spline to give each point more power/control over the Spline. Which helps to reduce the work as well, and the smoothness is easier to achieve.
Enjoy
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thanks, but I don't see the file.
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genius!!! thanks so much!!!
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Thanks for your interest, independent progress, as well as for the lovely feedback!
Sorry, uploading the file requires me to save and edit.
Let me know if there is anything else.
My best wishes for your project
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I certainly will!
thx!
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how did u match the exact length of the curled spline to the straight spline? I didn't know one could blend the state of a spline using a cloner!
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Independent-progress, I did not measure it, but I used your two Splines as a Guide.
You can use this setup here to keep an exact size
https://cineversity.forums.maxon.net/topic/679/length-of-a-helix
To get the exact length of a SplineYes, the Cloner has some nice surprises, and that effect can be even Cloned again:
CV4_2024_drs_23_ANlv_02.c4dEnjoy!
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hi dr.sassi!
Im trying to apply the workflow above to different splines but I don't understand how to get it working.
Can you please advise?
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Hi Boo Boo Chicken,
Can you share the Spline start and end so I can set it up and see the problem?
Cheers
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SHAPES 1.c4d
there are 39 shapes -
Thanks for the file, Boo Boo Chicken.
Those are individual Splines, not start or end shapes, because they have different sizes and colors.
I'm not clear what this can tell me. What is your target animation? What I can imagine and what you like to have might differ widely.
Please consider always, I don't know what you don't communicate about your project.
Straighten and animate all 39? From flat to the shape they are in? Then, you need to create 39 times the setup from above.
OR we find a new method; I have no idea right now about this; you need to share a storyboard or something.
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ah yes...some context would help, sorry.
What I need is to do is apply the workflow solution you shared using the cloner and plain effector, to all of these shapes. I can get the length of the curved spline by hitting Mode < Project Info, then I can create a spline of equal length that's flat that represents the second flat state. so all I need is a way to apply ur workflow to all my shapes so I can make them flat. I can see that u used custom color fields in your example but I'm not sure how to apply your solution to all my splines. sorry if that doesn't make sense...my wife tells me that I'm a bad communicator...hahaha
upspline shapesc4d.c4d -
so I guess all I need is a template or to understand how to modify your solution so I can apply that workflow to all my splines
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ah I see. I didn't apply your solution properly .
where am I going wrong with this?
My_cv4_2024_drs_23_anlv_01.c4d