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    straighten a curled spline

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    leaf grow spline based blend
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    • B
      Boo Boo Chicken last edited by

      here it is

      spline.c4d

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      • B
        Boo Boo Chicken last edited by

        I'd need that to be straight

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        • B
          Boo Boo Chicken last edited by

          the "straighten" option works but the curly end gets cut off. Here's the updated file with both one curl and the curl straightened

          thx!

          spline.c4d

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi independet-progress.

            I love to have files; thanks for that. It gives me something to work with, and the guessing is less.

            Please have a look here.

            CV4_2024_drs_23_ANlv_01.c4d

            Screen Shot 2023-10-04 at 7.44.55 PM.jpg

            The Splines under the Cloner are states of the change the leave has. The Cloner is set to Blend, and the Plain Effector uses the Modify Clones slider to animate this. In this way you can art direct the Leave very precisely.

            The Blend allows only straight movements between two "clones", so I have introduced a few that provide a more organic motion and hide the fact limitation very well.

            I have also reduced the number of Points on the Spline to give each point more power/control over the Spline. Which helps to reduce the work as well, and the smoothness is easier to achieve.

            Enjoy

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • B
              Boo Boo Chicken last edited by

              thanks, but I don't see the file.

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              • B
                Boo Boo Chicken last edited by

                genius!!! thanks so much!!!

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  Thanks for your interest, independent progress, as well as for the lovely feedback!

                  Sorry, uploading the file requires me to save and edit.

                  Let me know if there is anything else.

                  My best wishes for your project

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • B
                    Boo Boo Chicken last edited by

                    I certainly will!

                    thx!

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                    • B
                      Boo Boo Chicken last edited by

                      how did u match the exact length of the curled spline to the straight spline? I didn't know one could blend the state of a spline using a cloner!

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                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        Independent-progress, I did not measure it, but I used your two Splines as a Guide.
                        You can use this setup here to keep an exact size
                        https://cineversity.forums.maxon.net/topic/679/length-of-a-helix
                        To get the exact length of a Spline

                        Yes, the Cloner has some nice surprises, and that effect can be even Cloned again:
                        CV4_2024_drs_23_ANlv_02.c4d

                        Enjoy!

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                        • B
                          Boo Boo Chicken last edited by

                          hi dr.sassi!

                          Im trying to apply the workflow above to different splines but I don't understand how to get it working.

                          Can you please advise?

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                          • Dr. Sassi
                            Dr. Sassi last edited by

                            Hi Boo Boo Chicken,

                            Can you share the Spline start and end so I can set it up and see the problem?

                            Cheers

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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                            • B
                              Boo Boo Chicken last edited by

                              SHAPES 1.c4d
                              there are 39 shapes

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                              • Dr. Sassi
                                Dr. Sassi last edited by

                                Thanks for the file, Boo Boo Chicken.

                                Those are individual Splines, not start or end shapes, because they have different sizes and colors.

                                I'm not clear what this can tell me. What is your target animation? What I can imagine and what you like to have might differ widely.

                                Please consider always, I don't know what you don't communicate about your project.

                                Straighten and animate all 39? From flat to the shape they are in? Then, you need to create 39 times the setup from above.

                                OR we find a new method; I have no idea right now about this; you need to share a storyboard or something.

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

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                                • B
                                  Boo Boo Chicken last edited by

                                  ah yes...some context would help, sorry.

                                  What I need is to do is apply the workflow solution you shared using the cloner and plain effector, to all of these shapes. I can get the length of the curved spline by hitting Mode < Project Info, then I can create a spline of equal length that's flat that represents the second flat state. so all I need is a way to apply ur workflow to all my shapes so I can make them flat. I can see that u used custom color fields in your example but I'm not sure how to apply your solution to all my splines. sorry if that doesn't make sense...my wife tells me that I'm a bad communicator...hahaha
                                  upspline shapesc4d.c4d

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                                  • B
                                    Boo Boo Chicken last edited by

                                    so I guess all I need is a template or to understand how to modify your solution so I can apply that workflow to all my splines

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                                    • B
                                      Boo Boo Chicken last edited by

                                      ah I see. I didn't apply your solution properly .

                                      where am I going wrong with this?
                                      My_cv4_2024_drs_23_anlv_01.c4d

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                                      • Dr. Sassi
                                        Dr. Sassi last edited by Dr. Sassi

                                        Here is your file back, Boo Boo Chicken.

                                        CV4_2024_drs_23_ANlv_51.c4d

                                        I have deleted all the parts from my previous version or the other for the third leave. I hope that it is clearer in that way.

                                        The Blend of the Cloner is a sequence through the Spline that is below the Cloner. It goes from one to the next, based on the Modify Clone setting of the Plain Effector.

                                        There was just one Spline under the Cloner in your file, nothing to blend. I made copies, changed from Bezier to B-Spline, and changed the Interpolation so you get more stable results.

                                        The colors of my previous version were for demo purposes, so you could see that each one provides the central part of a moment, then the next.

                                        All the best

                                        Dr. Sassi Sassmannshausen Ph.D.
                                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                                        • Dr. Sassi
                                          Dr. Sassi last edited by Dr. Sassi

                                          Perhaps an alternative to the Spline Request, Boo Boo Chicken.

                                          CV4_2024_drs_23_ANlj_01.c4d

                                          Screen Shot 2023-10-16 at 9.01.38 PM.jpg

                                          With so many shapes in the scene, each following a specific "unfolding/flattening", I would go with a single "Character-Rig" and pack all needed motions into a Pose Morph.
                                          Then, change the texture or project geometry on it.

                                          Enjoy

                                          Dr. Sassi Sassmannshausen Ph.D.
                                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                          Cinema 4D mentor since 2004, Member of VES, DCS.

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                                          • Dr. Sassi
                                            Dr. Sassi last edited by Dr. Sassi

                                            Please explore this by combining the Pose Morph sliders and using even negative or over 100% values.

                                            CV4_2024_drs_23_ANlj_21.c4d

                                            I believe that is the fastest way to get 39 leaves animated.

                                            Dr. Sassi Sassmannshausen Ph.D.
                                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                            Cinema 4D mentor since 2004, Member of VES, DCS.

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