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    straighten a curled spline

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    leaf grow spline based blend
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    • B
      Boo Boo Chicken last edited by

      ah I see. I didn't apply your solution properly .

      where am I going wrong with this?
      My_cv4_2024_drs_23_anlv_01.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Here is your file back, Boo Boo Chicken.

        CV4_2024_drs_23_ANlv_51.c4d

        I have deleted all the parts from my previous version or the other for the third leave. I hope that it is clearer in that way.

        The Blend of the Cloner is a sequence through the Spline that is below the Cloner. It goes from one to the next, based on the Modify Clone setting of the Plain Effector.

        There was just one Spline under the Cloner in your file, nothing to blend. I made copies, changed from Bezier to B-Spline, and changed the Interpolation so you get more stable results.

        The colors of my previous version were for demo purposes, so you could see that each one provides the central part of a moment, then the next.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Perhaps an alternative to the Spline Request, Boo Boo Chicken.

          CV4_2024_drs_23_ANlj_01.c4d

          Screen Shot 2023-10-16 at 9.01.38 PM.jpg

          With so many shapes in the scene, each following a specific "unfolding/flattening", I would go with a single "Character-Rig" and pack all needed motions into a Pose Morph.
          Then, change the texture or project geometry on it.

          Enjoy

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Please explore this by combining the Pose Morph sliders and using even negative or over 100% values.

            CV4_2024_drs_23_ANlj_21.c4d

            I believe that is the fastest way to get 39 leaves animated.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • B
              Boo Boo Chicken last edited by

              ooh I see. u duplicated the spline and changed the states of each by hand. I thought u were animating from the curved spline to the flat spline and the plain effector did the rest. is that correct?

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi Boo Boo Chicken,

                Please have a look here; this is a simplified setup—press play. Also, disable the Cloner to see the two Torus Objects.
                The Blend between the two is based on the Modify Cloner.

                CV4_2024_drs_23_MGmc_01.c4d

                So, why have I used many Splines, then? These blends are Linear; in other words, they do not move points on a curved Path. With many of them, that is not so visible, and the illusion of an organic motion is provided.

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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