straighten a curled spline
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ah I see. I didn't apply your solution properly .
where am I going wrong with this?
My_cv4_2024_drs_23_anlv_01.c4d -
Here is your file back, Boo Boo Chicken.
I have deleted all the parts from my previous version or the other for the third leave. I hope that it is clearer in that way.
The Blend of the Cloner is a sequence through the Spline that is below the Cloner. It goes from one to the next, based on the Modify Clone setting of the Plain Effector.
There was just one Spline under the Cloner in your file, nothing to blend. I made copies, changed from Bezier to B-Spline, and changed the Interpolation so you get more stable results.
The colors of my previous version were for demo purposes, so you could see that each one provides the central part of a moment, then the next.
All the best
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Perhaps an alternative to the Spline Request, Boo Boo Chicken.
With so many shapes in the scene, each following a specific "unfolding/flattening", I would go with a single "Character-Rig" and pack all needed motions into a Pose Morph.
Then, change the texture or project geometry on it.Enjoy
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Please explore this by combining the Pose Morph sliders and using even negative or over 100% values.
I believe that is the fastest way to get 39 leaves animated.
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ooh I see. u duplicated the spline and changed the states of each by hand. I thought u were animating from the curved spline to the flat spline and the plain effector did the rest. is that correct?
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Hi Boo Boo Chicken,
Please have a look here; this is a simplified setup—press play. Also, disable the Cloner to see the two Torus Objects.
The Blend between the two is based on the Modify Cloner.So, why have I used many Splines, then? These blends are Linear; in other words, they do not move points on a curved Path. With many of them, that is not so visible, and the illusion of an organic motion is provided.
All the best