Voronoi Shatter showing before collision
I'm using Cinema 4D 2024.1.0 and I have created a voronoi fracture (a glass window) and it is showing the fracture marks before the collision takes place even though I have selected the trigger to be on collision. Is there any way to remedy this?
Thanks in advance!
Dr. Sassi last edited by Dr. Sassi
Please have a look here.
(I moved the camera, so it is easier to observe.)
I have set the distance "Size Increment" to -1cm. I need to see your file to know if that will work for you. Each scene is different.
Brainstorming: Leaving the Voronoi Fracture object off until it hits the object might help. If not, render two passes and roto/blend between the two if Motion blur and camera motion are not eating the seems.
All the best
Dr. Sassi last edited by
You're very welcome, unique-calm!
Have a great weekend