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    Voronoi Shatter showing before collision

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    • U
      unique-calm last edited by Dr. Sassi

      Hi there,

      I'm using Cinema 4D 2024.1.0 and I have created a voronoi fracture (a glass window) and it is showing the fracture marks before the collision takes place even though I have selected the trigger to be on collision. Is there any way to remedy this?

      Thanks in advance!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi unique-calm.

        Please have a look here.
        CV4_2024_drs_23_DYvf_01.c4d

        (I moved the camera, so it is easier to observe.)

        I have set the distance "Size Increment" to -1cm. I need to see your file to know if that will work for you. Each scene is different.

        Brainstorming: Leaving the Voronoi Fracture object off until it hits the object might help. If not, render two passes and roto/blend between the two if Motion blur and camera motion are not eating the seems.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.

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        • U
          unique-calm last edited by

          Thank you!

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          • Dr. Sassi
            Dr. Sassi last edited by

            You're very welcome, unique-calm!

            Have a great weekend

            Dr. Sassi Sassmannshausen Ph.D.
            Cinema 4D mentor since 2004
            Member of VES, DCS.

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