Frontal UV Exporting AOVs without noise
I am trying to export my scene onto the UV of my object that I am then going to projection map back on to the object in real life. I am using baked sets and it's all working except that the AOVs are very noisy. Here is a an example: https://www.dropbox.com/scl/fi/0iy0o2rhthjn5w3k4e198/Frog_0001_AOV_Default_remesh_DiffuseLighting0003.tif?rlkey=wc1kv7gkiar4g9nieub0q4qkg&dl=0
I need to use a frontal UV projection and am wondering if there is a way to get the frontal UV to not get all noisy. When I export with a different UV it isn't noisy but all the content from the client has already been made for a frontal perspective.
Dr. Sassi last edited by
The image can't be previewed or downloaded. It is not so important as images do not tell a lot. I need the project file, as those have all the settings. It is often the fastest way to find the problem, if not hardware-related. Noise can be a problem based on a low amount of samples.
Frontal UV projection doesn't sound like a proper way to project things on real-built geometry. So I would like to see what you are doing.
Have you set all the De-noise options for the AOVs?
Render out larger than reduce often helps, or my tool of choice is Neat Image/Video for post-production.
Enjoy you Sunday