Pose morphing a dynamic object
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Is it possible to take an object with dynamics, set an initial state, then use that state as a pose morph frame?
I want to animate a pile of cloth objects that starts from a state of rest, that is set with dynamics so it looks organic, and have it blown away with forces.
I'm having problems getting the dynamics to settle, so I thought Pose Morph might be a solution, if I can establish the initial pose, then a final pose of the clothes off screen. But copying/pasting poses from one object to another isn't work, even though it's the same object. Is it possible to creates 2 different poses with dynamics to use with Pose Morph?
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Hi kariomart.
Typically, any Dynamic system, to my knowledge, is based on the idea that Dynamics take over, except you have forces enabled, then it mixes the data.
While not having a file here, I would suggest that you eventually cache the dynamic solution you have, then use a Current State to Object.
With a non-dynamic copy of your object, use the Pose Morph and drag the "Current State to Object" results inside. Relative should work fine.
Please note that the Pose Morph can't replicate the complexity of the movement from start to finish; it will be a straight line between the "same" points.
All the best