I have cloner objects cloned to the vertices of a spline. I'm trying to animate a Bend modifier on the spline, but when the Bend Strength goes above 12 degrees, the clones flip 90 degrees. How can I prevent this?
Latest posts made by kariomart
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Cloner object axis problem
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RE: Adding displacement to a mesh created from an extruded spline
@Dr-Sassi Thank you so much for everything. It's taught me new and valuable techniques I'll continue to use. One last question: does the organization of the topology (straight rows and columns) or density matter when it comes to RS displacement, or is it just a matter of eliminating n-gons?
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RE: Adding displacement to a mesh created from an extruded spline
@Dr-Sassi Hi Dr. Sassi,
Thank you so much for this, it's exactly what I was looking for. My technique for the cutout was inspired by a previous post you helped me with.And yes, I'm very interested to know how you remodeled everything, particularly the corners. As far as rendering, do triangles need to be avoided as well?
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Adding displacement to a mesh created from an extruded spline
I am having difficulty adding displacement to a mesh I created from an extruded spline. I have an RS material I've created that has a displacement map. I've turned on Geometry Override, Tessellation, and Displacement.
Turning on Tessellation and Displacement gives me distorted geometry, as seen on the left in the screenshot.
Another approach I've tried is to use Volume Builder/Mesher/Remesher to get better geometry, but I could never get a suitable result. The edges were always uneven.
Are there any other options to try or is there a better approach altogether?
Here is the project:
https://drive.google.com/drive/folders/1B_vW1mxtGR6jTfqV12RZPsBq1yC8ErbW?usp=sharing -
Snapping spline handles to zero angle
I want to adjust this spline handle to flat and not angled, so the line between this point and the next is perfectly straight along the x axis. I thought the shortcut was holding shift while adjusting but it doesn't work. I've tried every combination of Shift, Alt, and Ctrl, but nothing makes the handle snap to zero angle. How do I do this? -
RE: Vector motion blur causing alpha to not be fully transparent
Hi Dr. Sassi,
Thanks as always for the help! Is this workaround what needs to be done whenever rendering motion blur with an alpha? -
Vector motion blur causing alpha to not be fully transparent
egg_test_v002.c4d
When I turn on Vector Motion Blur, my render does not have a fully transparent alpha. When I turn it off, this issue goes away. How can I render it with motion blur but without this problem? I've also tried rendering with straight alpha turned on and off. -
RE: Cloth won't settle after applying Initial State
Thank you so much for your help on this problem and the two others you answered today! I'll be sure to check out this project and the others.
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Pose morphing a dynamic object
Is it possible to take an object with dynamics, set an initial state, then use that state as a pose morph frame?
I want to animate a pile of cloth objects that starts from a state of rest, that is set with dynamics so it looks organic, and have it blown away with forces.
I'm having problems getting the dynamics to settle, so I thought Pose Morph might be a solution, if I can establish the initial pose, then a final pose of the clothes off screen. But copying/pasting poses from one object to another isn't work, even though it's the same object. Is it possible to creates 2 different poses with dynamics to use with Pose Morph?
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Cloth won't settle after applying Initial State
I am using Cinema 4D 2024 and have several pieces of cloth that I simulated falling over a collider object. I want them to be at a state of rest after falling over the collider, so I can then use a wind or attractor to animate the cloth away.
I've attempted to use Init State for the cloth objects, which works except that the cloth never comes to a complete stop, it continues to move. I've tried raising Smoothing Iterations in Project Settings, I tried raising Stickiness and Friction values of the cloth objects, but they still move. What else should I try?